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COMPUTING AT HARTHILL
Our curriculum enables children to:

  • Understand concepts, themes and genres

  • Acquire and apply knowledge and skill

  • Develop vocabulary

So that they:

  • develop a strong sense of belonging with a good understanding of the wider world.

  • be inspired to raise their ambition.

  • grow resilience as determined and independent individuals.

  • show kindness, respect and tolerance.

Intent:  Through our computing curriculum, children will access, acquire and apply substantive (factual) and disciplinary (skill-based) knowledge whilst building on their coding    

skills. We intend to develop ‘thinkers of the future’. Through Teach Computing Champions, we want to equip pupils to use computational thinking and creativity that will enable them to become active participants in the digital world. It is important to us that the children understand how to use the ever-changing technology to express themselves, as tools for learning and as a means to drive their generation forward into the future.

Implementation:

Our scheme of work for Computing is adapted from the ‘Teach Computing’ Curriculum.

Through our Computing curriculum children will:

-build on prior knowledge

-explore key concepts through the new knowledge alongside the introduction of new skills

-work collaboratively

-be equipped with the knowledge and skills they need to thrive in the digital world of today and the future

-develop three strands of computing: computer science, information technology and digital literacy

Impact:

-an increased profile of pupils’ ability to read and write code

-what children say (pupil questioning, explanations, discussion contributions, verbal retrieval)

-what children do (presentations, concept maps, assessed learning along with regular recall and revision)

Curriculum Design: Computing  Profile 

Computing  

KS1

Progression Map

Computing KS1

Overview 

Computing KS2

Progression map

Computing KS2

Overview

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